The rules, game by game

Musikräven is a free music quiz played right in the browser, with real song clips – on your own, in the Fox League, or with the whole party via a room code and QR. The three games score points in three different ways. Here's how each one works, what earns points and how answers are marked – with pictures of what it looks like when you play.

Updated

Two ways to play

The same three games, two settings: on your own on your phone, or several of you together in a room with a big screen. The rules for the games are the same – what differs is who sets the pace and what counts.

  • Play soloPick a game and go. No room and no code – just a free account, once. Rounds don't count and you can play as many as you like.Play solo →
  • Compete in the Fox LeagueThe same three games, but ranked: one challenge a day in each, the same songs for everyone in Sweden, one attempt and a leaderboard.Today's challenges →
  • Play with othersThe host creates a room and starts the game on a big screen. Everyone else joins from their phone with a code or QR – no account needed.Create a game →

Which game suits us?

Fox Ear rewards whoever hears the song with as little as possible, Music Quiz whoever types artist and title fast and correctly, the Timeline whoever knows roughly when the song came out. Same clip, three different questions.

GameHow it worksTempoPoints per songDaily challenge
Fox EarYou hear the start of a song – just half a second at first. Guess with as little as possible, because the less you need to hear, the more it's worth.0.5–16 seconds of the song, 7 attempts120 pts solved after 0.5 seconds5 songs × 120 pts = 600 points
Music QuizA clip plays and you type what you hear – artist and song title. Fast, correctly spelled answers score the most, and several right in a row earns a bonus.30 seconds per song in the Daily Ten, 10–60 in a room850 pts right answer10 songs × 2 questions = 32,200 points
The TimelineYou hear a song and have to place it correctly in time – before or after the ones you already have. You don't need the exact year, just the right spot.45 seconds per placement100 pts correct placement10 songs × 150 pts = 1,500 points

Fox Ear

You hear the start of a song – just half a second at first. Guess with as little as possible, because the less you need to hear, the more it's worth.

How to play

  1. 1Listen to the clipPress play. The first time you get half a second – you can replay it as many times as you like.
  2. 2Guess or skipType the song into the search box and pick it from the list, or press Skip. Both cost an attempt – but a skip unlocks more of the song without a wrong guess.
  3. 3The clip growsEach attempt unlocks more: 0.5, 1, 2, 4, 7, 11, 16 seconds. You have 7 attempts.
  4. 4The right artist is a clueGuess the wrong song but the right artist and you'll be told. Then you know you're on the right track and can spend your next attempt on the right song.

Your phone during a round

Four attempts used: one wrong, one skip, a guess with the right artist but the wrong song – and finally the right answer on the fourth attempt. That's worth 60 points, against 120 if you'd got it straight away.

Points

There's no clock in Fox Ear. The only thing that costs you is how much of the song you needed to hear – a right answer is always worth more the earlier it comes.

Max points5 songs × 120 pts = 600 points

120 pts
Solved after 0.5 secondsAttempt 1
100 pts
Solved after 1 secondAttempt 2
80 pts
Solved after 2 secondsAttempt 3
60 pts
Solved after 4 secondsAttempt 4
45 pts
Solved after 7 secondsAttempt 5
30 pts
Solved after 11 secondsAttempt 6
20 pts
Solved after 16 secondsAttempt 7
0 pts
Out of attempts with no right answerThe answer is still revealed

Where can you play it?

  • Free playOne song at a time, as many as you like. Nothing counts, nothing is saved – just play.Play freely
  • Daily Five5 songs, the same for everyone in the country, one attempt per day. The result goes on the leaderboard.Daily Five
  • In a roomEveryone hears the same clip at the same time from the big screen and gets one guess per step. A right answer locks you in, and the host decides when the next step unlocks. No clock – just the seconds.Create a game

Tips

  • Skip rather than chance it: a skip costs the same as a wrong guess but gives you more to go on.
  • The drums and the first chord often carry further than you'd think – replay the clip a few times before you guess.
  • The search box suggests songs as you type. Pick from the list, so the game knows exactly which version you mean.

Music Quiz

A clip plays and you type what you hear – artist and song title. Fast, correctly spelled answers score the most, and several right in a row earns a bonus.

How to play

  1. 1The clip startsThe song plays and the clock starts. In the Daily Ten you get 30 seconds per song; in a room the host sets the time.
  2. 2Type while you listenFill in the fields straight away – you don't have to wait out the clip. An empty field counts as unanswered and scores 0 points, but it doesn't stop the round.
  3. 3AnswerPress Answer when you're done. If you run out of time, whatever's in the fields is sent automatically when the clock hits zero – so it's better to write something than nothing.
  4. 4The answer and the pointsThe right answer is shown right away with song, artist and year, and you see exactly what each field earned. Then it moves on to the next song.

Your phone during a song

What a song looks like: the time bar up top and one field per question. After you answer, the fields line up with the answer and the points for each. Green is correct – note that the typo "watrloo" is accepted – and partly correct is shown in yellow.

Points

Points are scored per question. A right answer earns a base score, and on top of that come bonuses for speed, spelling mode and a streak of right answers.

Max points10 songs × 2 questions = 32,200 points

850 pts
Right answerBase score
360 pts
Partly rightClose, but not all the way there
+450 pts
Speed bonusFull amount for an instant answer, zero in the last second
+250 pts
Streak bonus+50 pts per right answer in a row after the first
+100 pts
Spelling bonusStrict mode; normal gives less, lenient the least

Where can you play it?

  • Practise freelyThe same ten-song format, but a random pick and nothing counts. Play as many times as you like.Practise now
  • Daily Ten10 songs, 30 seconds each, the same for everyone. One attempt per day.Daily Ten
  • In a roomThe host picks the music, the number of songs (3–24, usually 8), the answer time (10–60 s) and what you're answering – besides artist and title there's album, year, decade and film.Create a game

Tips

  • Write the artist first. It sticks more often than the title, and the right artist always scores even if the title doesn't come.
  • The spelling doesn't need to be perfect, but an exact spelling is always safest – and in strict mode it earns the most.
  • Text in brackets in a title is optional: "Don't You (Forget About Me)" is fine as "Don't You".

The Timeline

You hear a song and have to place it correctly in time – before or after the ones you already have. You don't need the exact year, just the right spot.

How to play

  1. 1You start with one cardThe timeline opens with a song whose year is already shown. That's your starting point.
  2. 2Listen and drag the sliderThe next song plays. Drag the year slider to where you think it belongs – the gap where the card would land lights up between the cards you already have.
  3. 3Place itPress Place. You have 45 seconds per song; if you run out of time, the card is placed at the year the slider is on.
  4. 4Right spot, not the right yearThe placement is right as long as none of your already-placed cards falls between your guess and the real year. Guess 1984 for a song from 1986 and that's correct – unless you already have a card from 1985.

Your phone during a placement

The timeline mid-round: your placed cards in year order, the dashed gap where the slider currently sits, and the year slider below. The colour on the top edge of a card is its decade.

Points

Every correct placement is worth the same, however hard the song was. On top of that comes a speed bonus, so whoever knows straight away gets more than whoever waits out the clock.

Max points10 songs × 150 pts = 1,500 points

100 pts
Correct placementThe same for every song
+50 pts
Speed bonusFalls steadily over the 45 seconds
0 pts
Wrong placementThe card is still placed on its real year

Where can you play it?

  • Practise freelyRandom songs, no ranking. A good way to get a feel for which years tend to trip you up.Practise now
  • Daily Ten10 songs, the same for everyone, one attempt per day.Daily Ten
  • In a roomFirst to 10 correct wins (the host can set 3–20). 45 seconds per placement. You can each play your own timeline or build one together.Create a game

Tips

  • A wrong placement only costs you the points – the card still goes in on the right year, so the timeline keeps growing all game.
  • The more cards you have, the tighter the gaps get. The earliest placements are the cheapest to gamble on.
  • The production gives it away: drum sounds, synths and compression often say more about the year than the song itself.

Marking, music and fair play

This applies in all three games, whether you play solo or in a room.

Spelling and marking

Musikräven marks automatically and tolerates small typos – you don't need to hit it exactly. How lenient the marking is depends on the game's mode and on whether you switched on Relaxed mode when you checked in.

  • Strict mode accepts the least but gives the biggest spelling bonus (+100 pts), normal +60 pts, lenient and Relaxed mode +25 pts.
  • Relaxed mode is for anyone who finds spelling hard or is typing on a small screen: gentler marking, but no scoring advantage over someone who spells it right.
  • Text in round or square brackets in a title is optional – both with and without it are accepted.
  • Numbers and number words count the same: "21 Pilots" works for Twenty One Pilots, and "Fifty Cent" for 50 Cent.
  • Several artists count in any order, and a multi-word answer can earn partial points based on how many of the words are right.

The music

Every clip comes from Apple Music's public previews, and the same song plays for everyone at the same time. There's no login or subscription needed to hear them.

  • The audio plays on the host's device – in a room, only the big screen needs the volume on.
  • In solo modes the clip plays on your own device. With headphones you'll hear more detail.
  • Titles and artist names come from Apple, but a curated spelling is always accepted as a right answer.

Cheating and fair play

Marking happens on the server and the answer is never sent to your device before the song is decided – so there's no way to read the answer in advance. The rest is up to you.

  • The daily challenges have one attempt per day and the same songs for everyone in the country.
  • Free play and practice rounds never count towards the leaderboard, however many times you play.
  • Googling mid-round is allowed on paper and boring in practice.

FAQ

Do I need to create an account?

Joining someone else's room only takes a code and a name – no account needed there. Solo play and the daily challenges in the Fox League: the fox treats you to the first round, no account needed. To keep playing, or to be a host, you need a free account, so your results and your streak are saved.

Do I need Spotify or Apple Music?

No. The clips are Apple Music's public previews and play right in the browser. No app, no login, no subscription.

When do the daily challenges change?

At midnight Swedish time. New songs are released in all three games – the same for everyone in the country, one attempt each.

I'm a bad speller. Do I stand a chance?

Yes. The marking tolerates typos, and when you check in to a room you can switch on Relaxed mode for gentler marking. You get no scoring advantage from it, but you're not punished for the spelling.

Can we play in teams?

Yes, in a room. If the host switches on team mode, everyone fills in a team name when they check in, and points are counted per team.

What happens if the network drops mid-game?

The room holds together. If your phone loses the realtime connection it fetches the state at regular intervals instead, and you come back in on the same song as everyone else.

Does what I play in free play count?

No. Free play and practice rounds don't count however many times you play – only the daily challenges and room games make the leaderboard.

How many songs should a music quiz have?

Ten per round. That's the format in the Daily Ten and close to the default in a room (the host can pick 3–24), and it's enough for everyone to get their songs without the table getting tired. Better to run two rounds than one long one: a quiz with thirty songs and the reveal at the end loses half the party after song twelve.

How long should a song clip be?

The clip is 30 seconds – Apple Music's preview, usually the chorus – but the answer time is what really matters. In the Daily Ten it's 30 seconds, in a room the host sets 10–60, and 10–15 is enough for most songs. In Fox Ear the whole point is the opposite: start at half a second and need as little as possible.

Does Musikräven work on the TV?

Yes. The stage opens in the browser on the computer connected to the TV with HDMI, or is shown via Chromecast from a phone. The sound check before the start lets the host pick a speaker and test it with a ping, and every player answers from their own phone using the room code or the QR code on the screen.

Now you know it all

The rules stay here if something comes up mid-game – and in the info button inside the game.